TIME

Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Wednesday, 25 January 2012

FIFA 12 has become the best selling sports video game..

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FIFA 2012 sold millions of copies in the UK alone
FIFA 12 has become the biggest selling sports video game ever according to chart company GFK-Chart Track.
It says the game has just held on to its fifth consecutive week at number one, meaning it has had a total of seven weeks at the top spot.
It was released in September 2011 and sold 3.2 million copies around the world in its first week in the shops.
 
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Publisher Electronic Arts says the game sold 2.4 million units in the UK alone last year.
That was 50,000 more copies than FIFA 11 sold during the same period in 2010.
The figures include only so called 'packaged goods' so don't account for smartphone or tablet PC sales.
 
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'Stunning achievement'
Despite selling more copies GFK Chart-Track said FIFA 12 has some way to go to beat a record held by one of its predecessors.
FIFA 98: Road to the World Cup managed 11 consecutive weeks at number one.
Speaking just after the launch of FIFA 12 Executive Vice-President of EA Sports said he hoped the game would continue to sell well beyond its first few weeks in the shops.
"FIFA 12 is a stunning achievement by our team at EA Canada.
"We intend to keep them [the fans] engaged all season long as FIFA 12 follows the heartbeat of the football season".
 






Saturday, 21 January 2012

Video games developers could win £25,000 in a competition run by Abertay University..

 

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Prizes are available in three categories, including "games on the move"
 
Video games developers could win £25,000 in a competition run by Abertay University in Dundee.
Four prizes are on offer in the Tiga games contest - part of the university's £5m prototype fund launched in July 2010.
As well as the cash prize, the winning companies are offered support from established games developers.
The fund is designed to help start-ups or smaller firms that need a boost to produce new prototypes.
Previous winners of the contest - run with the computer games industry association Tiga - include Dundee-based Proper Games.
The four prizes will be chosen from three categories: games on the move, games in the home and social web gaming. Two winners will be picked from the social category.
'Strong interest'
One of two established games studios - Antix Labs or Turbulenz - will help the winners build their prototypes.
Paul Durrant, Abertay's business development director, said: "Getting funding for exciting new projects can be difficult, so we'd strongly encourage developers to apply for this exciting opportunity.
"As well as receiving £25,000, working with Tiga, Turbulenz and Antix for mentoring and support is a great opportunity for any company. We've seen strong interest so far in this contest, so are expecting some innovative responses to the challenges.
"The Abertay University prototype fund is all about creating these new opportunities, and we look forward to funding more fantastic game ideas with strong business potential."
The university said applications must be received by 12:00 on 26 January

Wednesday, 18 January 2012

Max Payne 3 game delayed…

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The latest game in the Max Payne series has been delayed by two months.
Max Payne 3 was due to be released in March but now won't hit shelves in the UK until May.
It's published by Rockstar Games, which is owned by Take-Two Interactive Software.
The company said it expected revenues for the current financial year to be hit by around £145 million because of the delay.
"We do not take changes to our release schedule lightly," said Strauss Zelnick, Chairman and CEO of Take-Two.
"This short delay will ensure that Max Payne 3 delivers the highest quality, groundbreaking entertainment experience that is expected from our company."
Fans of the series have already had to wait nearly 10 years for this latest instalment.
Since 2003's Max Payne 2, a film featuring the character was released, starring Mark Wahlberg and Mila Kunis.
'Valuable brand'
The latest edition is set several years after the previous game.
 
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It sees the former New York police officer relocate to start his life over in Sao Paulo, where things go from bad to worse for him.
Alex Simmons, the UK editor of video games website IGN.com, told Newsbeat Max Payne is a valuable brand that Rockstar will want to protect.
"If that game's released and it was substandard it would essentially mean they could never release in that franchise again.
"I think that's important to Rockstar, that they want to make it the best it can be."
But he added there could also be financial reasons behind the delay.
"It wouldn't surprise me if someone, somewhere said, 'Look, we need a little bit more time to polish the game, but also we need a really big hit in the financial year 2013,' so this works for both."
Although Simmons said that two months wasn't too long compared with GTA IV's six-month delay - which was also published by Rockstar - he said most fans would find it annoying.
"Yes it's frustrating but having played [Max Payne 3] quite a lot already I think it'll definitely be worth the wait."


Sunday, 18 December 2011

Review on game Gemini Rue…



If Gemini Rue had been released 15 years ago, it would be remembered today as a classic. But the gritty, sci-fi thriller was instead released in 2011 and serves as a nostalgic reminder of the heyday of point-and-click adventure games. Part Blade Runner, part Beneath a Steel Sky, it's a game that doesn't attempt to do anything new. Instead, it does something old very, very well.
Gemini Rue is a detective story. At least, that's how it begins. You play as Azriel Odin, a tough, trench-coat wearing cop stuck on a planet of perpetual rain and run by a criminal syndicate known as the Boryokudan. When a meeting with an informant falls through, Odin finds himself struggling to gather the information he needs to find his missing brother. At the same time, in a rehabilitation facility hidden deep in space, a man known only as Delta Six finds himself without any memories. A mysterious director guides him through his rehabilitation, but what he's being rehabilitated for he doesn't know. Meanwhile, other patients attempt to curry his favor. But why? And who should he trust?

Who am I?
You'll play as both of these characters throughout the game, and their stories intersect in surprising and clever ways. It's not what you initially expect. The story at first appears to be little more than a spin on Blade Runner, but as it unravels, Gemini Rue is able to stand on its own. The tale is dark: people die and complicated issues are addressed. Themes of betrayal, predetermination, and the importance of memories are interleaved throughout.
The story is certainly engaging, with a small yet solid cast of characters and a fantastic closing sequence, but what really makes Gemini Rue is its atmosphere. The noir-esque tone is set immediately, with falling rain, retro-futuristic technology, and a dark but subdued musical score. Odin is a cop with a past he wants to forget and a partner who doesn't trust him. It would almost feel clichéd if it wasn't done so well. And while the visuals are decidedly retro, they are no less impressive for it.
Gemini Rue is simply a beautiful game. What the developers have managed to do with the limitations of pixels and sprites is incredible, and the art boast an amazing level of detail. Things get less impressive when you leave the dark, run-down planet surface and enter the sterile, stark-white rehabilitation center, but it still looks great. The only real issue visually is the inclusion of bland, out-of-place character portraits that thankfully can be turned off completely. They only obscure the detailed backdrops anyways.

The stellar production values and solid writing are able to almost entirely mask the fact that the game uses a formula that hasn't really changed in over a decade. You interact with the world using the simplest of commands—an eye to look at something, a word bubble to speak. It's archaic in a lot of ways, but also cozily familiar. If you've played an adventure game before, there isn't much you need to learn in Gemini Rue. The one possible exception is the curious inclusion of cover-based combat, which will occasionally have you trading bullets with enemies. It's simple enough, though, and there's a pretty extensive tutorial disguised as a rehabilitation training session to guide you through the process.
Something old, nothing new
This also means that the game is subject to many of the frustrations of the genre. The puzzles are generally intuitive and don't require any bizarre solutions. Problem is, though, that because the game world is frequently so dark, it's pretty easy to miss certain small, hidden clues, which results in the always dreaded pixel hunt. This is alleviated somewhat by a few clever additions, including a computer network that you can search for clues and a cell phone-like communicator you can use to call for help.There's also at least one poorly constructed minigame that has you guiding a spaceship via a radar. It poses no challenge and is incredibly tedious.
But with a game like Gemini Rue you should already know what you're getting into. It uses a formula that's already well-established and doesn't veer from the course. What it does so well is accentuate the strengths of that formula by presenting a gripping narrative coupled with a convincingly beautiful presentation. It's a love letter to adventure gaming, but at the same time it stands up as a thoroughly enjoyable modern release.
Verdict: Buy